Version History
Here you can find the changelog of D-Day since it was posted on our website on 2015-04-25.
The latest version is 7.2.2.0 and it was updated on soft112.com on 22 March, 2024.
See below the changes in each version:
version 7.2.2.0
posted on 2024-03-11
+ War Status lists hexagons lost/gained in the last turn
+ Rear area extra move points: One or two enemy hexagons within range won't prevent getting them (the previous rule was absolute)
+ Setting: Turn creating a failsafe copy of the ongoing game ON/OFF (turn OFF for ancient phones lacking storage)
+ Feature removed (too small map scale): Capturing a major city might cause nearby opposing units to pull back
+ Fix: Arrows showing past movement might have scaled poorly
+ HOF cleanup
version 7.2.0.0
posted on 2023-10-10
+ Added separate icon for the Canadian armored unit (still the same unit type as the UK armoured to allow sharing replacements)
+ Airforce can use MPs to prepare for the next sortie to make it more efficient
+ Revamped movement arrows
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Rear area units with multiple MPs might not leave movement arrows
+ Only one Disband action (via long press of REL button) allowed per turn
+ 40 UNDOs
version 7.1.0.0
posted on 2023-08-20
+ Setting: MAP button can either show full screen map with default city icons or VP is drawn over the city in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after one faraway tap)
+ Setting: Automove can focus the map into direction of travel
+ Setting: Make support units to be at higher or lower selection priority (NEXT button)
+ Bigger Status Line (tablets)
+ Less German replacements near the coast
+ AI: Less tactical-task-switching
version 7.0.0.2
posted on 2023-06-16
+ Added US M18 Tank Destroyer Units (July reinforcements)
+ Small Allied combat penalty during June 18-20 Channel Storm (disrupts supply lines)
+ Setting: Canadian Infantry ON/OFF
+ Merged OST into bigger units
+ AI: Better situation assessment before attacking over rivers
+ Higher Traffic fatigue (was low vs other games)
+ Resources: Some available earlier
+ Setting: Draw 'Allied' flag
+ 20 UNDOs
+ More effective Allied bombardment
+ HOF: Major cleanup
+ Simplified Shield-styled city icons
version 7.0.0.0
posted on 2023-05-21
+ Added US M18 Tank Destroyer Units (later July reinforcements)
+ Setting: Turn Canadian Infantry ON/OFF (two divisions)
+ Combined OST battalions into bigger units (more HP) to reduce their numbers (new games only)
+ AI: More comprehensive situation assessment before attacking over rivers
+ Higher Traffic fatigue (it was low compared to other campaigns)
+ Resources: Some available earlier & more variation to schedule
+ UNDO-actions to 20
+ More effective Allied bombardment
+ HOF: Major cleanup
version 6.7.6.0
posted on 2023-04-02
+ Setting: Draw 'Allied' flag over empty spots on map over player controlled area (if any)
+ Higher Traffic fatigue (it was excessively low)
+ HOF cleared from the oldest scores
version 6.7.2.0
posted on 2022-05-06
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Fix: OST unit might get stuck in a city
version 6.7.0.1
posted on 2022-01-28
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed. Severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ Seizing cities affects fatigue based on the city size
+ Withdrawing units try to avoid forming massive stacks
+ AI: Improvements in front line coherence
+ HOF cleared from the oldest scores
+ Added new military history quotations
+ New only text based logo
version 6.6.9.2
posted on 2021-10-13
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Take II: Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply (fixes issue when adjacent to water hexagon)
+ Fix: HOF not showing some scores on easier difficulty levels
+ Initial fatigue to the troops of the first wave
version 6.6.9.0
posted on 2021-07-29
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Take II: Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply (fixes issue when adjacent to water hexagon)
+ Fix: HOF not showing some scores on easier difficulty levels
+ Initial fatigue to the troops of the first wave
version 6.6.8.0
posted on 2021-07-14
v6.6.8
+ Assigning +1 HP replacements: The unit can't be adjacent to an enemy hexagon or out of supply
+ Victory Point Status: The number of VPs player currently controls and the amount of VPs required for victory drawn on yellow box (ON/OFF option)
+ Icons: Brightened the darkest units
v6.6.7
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn ||| markers ON/OFF (Forest)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ Withdrawing unit favors clear terrain and cities more
version 6.6.7.0
posted on 2021-04-07
v6.6.7
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Setting: Turn ||| markers ON/OFF (Forest)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ Withdrawing unit favors clear terrain and cities more
v6.6.4
+ Each unit tracks the number of hexagons they move
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ New Forest icon: Forest drawn bigger if covered by unit
+ HOF cleanup
+ Ost Unit max HP from 3 to 2
version 6.6.4.0
posted on 2021-01-26
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ HOF Cleared from the oldest scores
+ Ost Unit max HP from 3 to 2
version 6.6.2.0
posted on 2020-10-07
v6.6.2
+ Setting: Turn Flamethrower resource ON/OFF
+ AI tweaks and refinements, more focus on defending major cities
+ HOF cleared from the oldest scores
+ Smaller Application Size
v6.6
+ Setting: Turn US-UK Airborne Troops ON/OFF
+ Setting: Turn US Army Rangers & British Commandos ON/OFF
+ HOF cleared from the oldest scores
+ New lighter sea-water hexagon icon & lighter rivers (take II)
+ Bug fix: Encircled AI units were too passive
+ Guide: Updated texts and fixed typos
version 6.6.0.0
posted on 2020-07-12
+ Setting: Turn US-UK Airborne Troops ON/OFF
+ Setting: Turn US Army Rangers & British Commandos ON/OFF
+ HOF cleared from the oldest scores
+ New lighter sea-water hexagon icon & lighter rivers (take II)
+ Bug fix: Encircled AI units were too passive
+ Guide: Updated texts and fixed typos
+ Fix: Oversized unit icons (smaller app size)
version 6.5.8.0
posted on 2020-03-21
v6.5.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Added OST-text to OST-battalions
v6.5.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
version 6.5.6.1
posted on 2020-02-16
v6.5.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated four settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog option
v6.5.4
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes road in black color
+ HOF cleared from the oldest scores
+ AI tweaks: more realistic more defensive attitude
version 6.5.4.1
posted on 2019-11-19
+ Setting: Size option for Movement Arrows
+ Setting: Minimap includes railway-road network in black color
+ HOF cleared from the oldest scores (a lot of tweaking in this year)
+ AI tweaks: more realistic more defensive attitude
version 6.5.2.0
posted on 2019-09-14
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Strength Map: U-Size button at the bottom of the screen replaced with Str:Map button
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Setting: Turn Crab Flail mine cleaner tanks ON/OFF
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 6.5.0.0
posted on 2019-08-31
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Most or Least combat ** markers only updated between turns
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
version 5,000+
posted on 2019-06-04
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Increased maximum minimap size to 20
+ New yellowish old map background #22
+ HOF cleared from the oldest scores
+ 50 new military history quotations
version N/A
posted on 2017-12-13
v6.2.4
+ Size of Markers on Unit: Three options (tiny, default, big)
+ Red E1, E2, etc marker on unit: Encircled turns
+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space
+ Setting: HOF: How many scores to download
v6.2.2
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Long press DONE: Mark unit permanently DONE (move to unlock)
+ App-level settings moved to separate Settings view (gear icon on lower-right corner of First screen)
version N/A
posted on 2016-12-07
v5.2,+ New way to draw hexagons,+ Setting: Animation speed or OFF,+ Combat draw: both lose MPs,maybe HP,+ Assigning HP/MP: The less HP the lower the area limit,+ Game screen no longer goes to sleep,+ AI better handling of encirclements,+ New bg pattern 11-12,+ AI enhancements,v5.0,+ Settings: AMOLED/LCD, vibrate on move, Immersive Mode,+ Unit might retreat in front of superior force,+ Intelligence reports: Strongest/weakest spot,+ End Turn warnings,+ Added: Storms,+ 220 new quotes,+ HOF cleanup
version 1.0.0.0
posted on 2011-05-30
Several fixes and updates